Why Odyssey of the Mind is Good for Kids
The Odyssey of the Mind teaches students to learn creative problem-solving methods while having fun in
the process. For more than twenty five years, this unique program has helped teachers generate excitement in
their students. By tapping into creativity, and through encouraging imaginative paths to problem-solving,
students learn skills that will provide them with the ability to solve problems -- great and small -- for a lifetime.
The Odyssey of the Mind teaches students how to think divergently by providing open-ended problems
that appeal to a wide range of interests. Students learn how to identify challenges and to think creatively to
solve those problems. They are free to express their ideas and suggestions without fear of criticism. The
creative problem-solving process rewards thinking "outside of the box." While conventional thinking has an important
place in a well-rounded education, students need to learn how to think creatively and productively.
In the Odyssey of the Mind . . .
- Students develop team-building skills by working in groups of as many as seven students per team.
- Students learn to examine problems and to identify the real challenge without limiting the possible solutions and their potential success.
- The creative-thinking process is nurtured and developed as a problem-solving tool.
- Students of all types will find something that will appeal to them.
- The fun of participation leads to an elevated interest in regular classroom curricula.
- Teachers have a program to further provide students with a well-rounded education.
Millions of students from kindergarten through college have participated in the Odyssey of
the Mind. Since the Odyssey of the Mind eliminates the fear of criticism, even shy students are afforded
the opportunity to open up and express themselves. Students learn to work in teams. Each year, five new competitive problems are presented for the teams to solve.
These long-term problems are solved over weeks and months. Some of the problems are more technical in nature, while others are artistic or performance based. Each
long-term problem rewards "Style" in the solution. This helps teach students that they should not simply try to solve problems but take the next step of enhancing their solutions.
The teams are invited to participate in competition and present their solution with other teams. At the competition, the teams are given an on-the-spot "spontaneous" problem to solve.
The combination of long-term problem-solving, Style, and spontaneous problem-solving produces a confident, able student.
Teams are formed by division and compete against teams in the same division and problem.
Grade level determines the division for teams in the U.S. and in countries with an educational
structure that corresponds to the U.S. Except for Division IV, teams from countries with a
different grade system ( "Other International" ) will have their division determined by the ages of
the team members. In competition, each school membership may enter one team per problem for
each division it covers. Community groups and home-schooled members may enter one team per
The team must compete in the lowest division for which it qualifies. For example, if a
team qualifies for Division II it cannot compete in Division III. The team member in the highest
grade (U.S.) or the oldest (Other International) determines the team's division as follows:
High school students taking accredited courses do not qualify for Division IV.
There is a division finder at online to use
to determine the division of "Other International" teams for Divisions I, II and III. No special
exceptions will be granted to allow a team to change its division.
- Division I -- Grades K-5 (U.S.): Less than 12 years of age on May 1, 2016 (Other International).
- Division II -- Grades 6-8 (U.S.): Less than 15 years of age on May 1, 2016 (Other International).
- Division III -- Grades 9-12 (U.S.): Oldest team member does not qualify for Divisions I or II and is attending regular school--not a college or university or anything similar (Other International).
- Division IV -- Collegiate for ALL TEAMS. All team members must have a high school diploma or its equivalent and be enrolled in at least one course at a two- or four-year college or university.
An International Extravaganza
The Odyssey of the Mind is truly a worldwide competition. Participants include teams from
Argentina, Australia, Belarus, Canada, China, Czech Republic, DoDDS Europe, Germany, Greece, Hong Kong, Hungary, Japan, Kazakhstan, Lithuania, Mexico, Moldova, Poland, Russia, Singapore, Slovakia, South Korea, United Kingdom, Uzbekistan,
and practically every state in the U.S. The annual Odyssey of the Mind World Finals is an event to behold. It
embodies the international spirit of creativity!
A member may be a school, a recognized community group, or a college or university. A membership fee is $135 (U.S.). With each membership, you receive:
- Five long-term problems that are challenging, user-friendly, and cover a wide variety of subjects.
- One non-competitive primary problem, designed to introduce younger students to creative problem solving.
- An Odyssey of the Mind Program Guide, which provides coaching information, rules, sample spontaneous problems . . . AND MORE!
- The Odyssey of the Mind Newsletter, a quarterly publication loaded with valuable program information.
- The opportunity to enter official competitions.
- A chance to attend the annual World Finals.
- The opportunity to win educational scholarships.
- All mailings and program updates.
- Support services from International Headquarters.
You'll receive the following discounts if you purchase more than one membership:
- Each additional membership for the same school or community group @ $100
- 6-10 members from the same school district (registered at the same time) @ $120
- 11 or more members from the same school district (registered at the same time) @ $100
Referring to the Odyssey of the Mind volunteers:
"Behind each one of our finalists is a volunteer support network that can proudly claim to be one of those thousand points of light that I like to talk about."
- George Bush, President of the United States
Odyssey of the Mind Associations
Typically, a chartered affiliate is a state, province, or country that holds a competition in that geographical area. It is headed by an Association Director. Teams advance from regional competitions to association finals, and the champions are invited to compete at the Odyssey of the Mind World Finals. Members not represented by a chartered affiliate may compete at the World Finals on a first-come, first-served basis. All Division IV teams
compete directly at World Finals. Odyssey of the Mind International Headquarters
provides support services and materials to its affiliates. These include publications and trained consultants to
conduct workshops and training sessions, and videotapes to train judges. Odyssey of the Mind
tournament officials are properly trained at judges workshops to ensure uniform standards at all competitions.
Click here to locate local contacts.
Odyssey of the Mind Problems
The problems are designed for competition, with scoring components and limitations, or rules to be followed. The long-term problems change every year. They fall into five general categories. These are mechanical/vehicle, technical performance, classics, structure and performance.
Teams design, build and operate vehicles of various size and with various power sources. Sometimes they drive the vehicles, and sometimes the vehicles perform tasks, such as overcoming obstacles or visiting other "countries" to retrieve artifacts.
The theme of this problem is based on the
classical -- from literature to architecture to art. Whether it's writing an additional chapter to Moby Dick or bringing paintings to life, it's always a terrific learning experience.
In this problem, teams present performances that revolve around a specific theme and incorporate required elements. Past themes include "morphing" objects, animals that express human emotions, and
Teams design and build structures, using only balsa wood and glue. They test them by supporting and
holding as much weight as possible -- sometimes more than a thousand pounds! Teams usually present a skit as part of the Style presentation.
Teams make innovative contraptions and incorporate artistic elements into their solutions. They might be asked to write an original musical score to play on a "new" type of instrument, or to build a robot with human characteristics, or to perform tasks using a chain
reaction of snapping mousetraps.
A Brief History
The Odyssey of the Mind has its roots in the Industrial Design classes of Dr. Sam Micklus, Odyssey of the Mind founder. As a professor at Rowan University in New Jersey (formerly Glassboro State College) Dr. Micklus challenged his students to create vehicles
without wheels, mechanical pie throwers and flotation devices that would take them across a course on a lake. He evaluated them not on the success of their solutions, but on the ingenuity applied and the risk involved in
trying something new and different. Students had fun.
Word spread and the students' activities attracted attention from the local media. Soon, people on the
outside wanted a part of the action. This public interest led to the development of a creative problem-solving competition for school children. The Odyssey of the Mind was on its way.
Since then, Dr. Micklus's life has been happily
consumed with developing problems for other people to solve. His rewards are in the joy and pride of the millions of participants who rise to the challenge of solving those problems.